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| void DrawDebugSphere(UWorld* World, FVector Center, float Radius, int32 Segments, FColor Color, float LifeTime = 0.0f, uint8 DepthPriority = 0, bool bPersistentLines = false) { DrawDebugSphere(World, Center, Radius, Segments, Color, bPersistentLines, LifeTime, DepthPriority); }
void DrawDebugLine(UWorld* World, FVector LineStart, FVector LineEnd, FColor Color, bool bPersistentLines = false, float LifeTime = 0.0f, uint8 DepthPriority = 0, float Thickness = 0.0f) { DrawDebugLine(World, LineStart, LineEnd, Color, bPersistentLines, LifeTime, DepthPriority, Thickness); }
void DrawDebugPoint(UWorld* World, FVector Position, float Size, FColor Color, bool bPersistentLines = false, float LifeTime = 0.0f, uint8 DepthPriority = 0) { DrawDebugPoint(World, Position, Size, Color, bPersistentLines, LifeTime, DepthPriority); }
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